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What part are they looking at? Because I think it’s possible to make it even more artistic. But I wonder what part are they are referring to when they make that comment, that it’s art. How does that make you feel? Do you agree?įU: I’m happy about it, I’m flattered. SS: Many game journalists - and even the entry on Wikipedia - have described Shadow of the Colossus as one of the best examples for video games being an art form. So I want the controls to be simpler than before. But because we’re using the theme of an animal for The Last Guardian, I also want people who are not serious game players to try out this game. Will The Last Guardian follow suit with its controls, or will the controls feel familiar to players?įU: The actual method of controls and button layouts have not been decided yet, because it doesn’t take much time to change the control scheme. SS: Shadow of the Colossus was known for its unusual control scheme. But there may be something like that out there… SS: Is Trico the only creature of that size in The Last Guardian’s world?įU: Again, I can’t give you any specific details. But I will say that they are not acting fully out of their own intentions. SS: What can you tell us about the enemies we’ve seen in The Last Guardian? In the trailer, they appear to almost fall apart like statues…įU: I can’t give you any details about the enemies. But the boy is unable to defeat the enemies on his own - that’s the gameplay element involved. So in that sense, he functions as a guardian of sorts. Is there a combat element to The Last Guardian? How does it work?įU: As you saw in the video, Trico is able to defeat an enemy with one swipe. SS: Judging by the video, Trico appears to be be a powerful force in combat situations.
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The goal of the boy is to escape from the location you see in the trailer. SS: What can you tell us about the boy? Does he have a name? Is he on a quest of some sort?įU: The boy does not have a name…yet. SS: Will you control the boy, Trico, or both? I would describe it as an adventure game that you play with this animal. Sid Shuman: How would you describe The Last Guardian to somebody who had never seen it before?įumito Ueda, Director, The Last Guardian: It’s not a pet game, but there is a live animal in the game.
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Ueda-san’s replies provide a rare glimpse into one of 2011’s most intriguing games. I knew that getting a lot of firm details about a game as enigmatic and ambitious as The Last Guardian would be no easy task, so I decided to focus my questions on learning more about how the game plays, its core mechanics, and nuances I spotted in the trailer.
#SHADOW OF THE COLOSSUS PS2 JAPANESE PS3#
While in Tokyo, I had the pleasure of speaking with Ueda-san about The Last Guardian and his upcoming PS3 compilation Ico and Shadow of the Colossus Collection. If you missed the new trailer released one week ago at the Tokyo Game Show, you can watch it below.
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Now he’s working on a new game, the boy-beast buddy adventure The Last Guardian. After directing the iconic PS2 games Ico and Shadow of the Colossus, Ueda-san fast became one of the most celebrated figures in international game development. Fumito Ueda is a name well known to most PlayStation fans.